[Pro] PNG loses transparency on import

I guess the Alpha channel has something to do with it but …

That has everything to do with it. :slight_smile:

If they’re being combined, check that you see ‘Combined Graphic’ in the Inspector and that the combined graphic is set to PNG at millions. With combined graphics, you shouldn’t end up with two graphics in the output. You should get one combined graphic.

Did you import either of these as pass-through?

Got a URL yet?

k


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Even if you set the PNGs to millions of colours, you need to set your website to millions of colours or transparency won’t work.

Go to File / Document Setup and set Document Graphics to Millions.

That should do it.

Paul Hibbert


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That’s not true. The Document Graphics setting has only to do with the
pixel depth of the “proxy” versions of the images that Freeway stores
within its document. These proxies are used to construct the design
view of the layout, so you don’t have to manipulate (potentially) high-
resolution original images in real-time. But unless you lose track of
the originals and check “Detach” in the warning dialog, you will never
actually use these proxies in your published output.

If the original image was somehow saved without its transparency
information, or was damaged at some point so that that channel was no
longer readable, you could possibly see this sort of problem. Freeway
cannot add transparency back to an image once it has been lost.

Walter

On Mar 10, 2010, at 6:22 AM, Paul Hibbert wrote:

Even if you set the PNGs to millions of colours, you need to set
your website to millions of colours or transparency won’t work.

Go to File / Document Setup and set Document Graphics to Millions.

That should do it.

Paul Hibbert


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I had them as ‘combined’ and with the PGM millions settings. There was
only one graphic in the output (a PNG) but the supposedly transparent
bits were white. I didn’t bother publishing it to an external server
because that’s all the was to see - a white square surrounding the
image.

As I noted in a later post - the “good” ones used alpha channel 1, the
“bad” one channel 0. Now that I’ve edited the “bad” one and it too
uses channel 1 all is well.

Thanks again.


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