Hm - the most robust thing if it comes to “device-testing” is, up to my experience Xcode. The trick here is that I even can inspect and fiddle code (kind of). It’s not the 100% experience, but closest.
But the general point is (water on my mill) that breakpoints are not a device dependent thing (or technical approach) but more a design-requirement.
So my method (and part of my screencasts therefor as well) is:
Think “device-range” rather than “device-specifics”, think “design requirements” rather “technically pixel dimensions”. This will end up (perhaps) in a thing called:
The situation on portrait and landscape shows the same thing, at least most of the time.
Cheers
Thomas
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