On 15 Sep 2016, 8:10 am, Trevreav wrote:
Thanks Richard - and that’s it?
There are lots of smart words and thoughts to this aspect in the web and none to them are from me. But I have a favorite which is:
###“In the beginner’s mind there are endless possibilities, in the expert’s minds there are few!”
If you position elements absolute on your workspace, you make them depending on devices. In an increasingly number of devices, you would have to take care of about 500 different ones at the time of writing. You’ll never get happy - because it’s not possible (even if you buy all of them). This is the reason why this audience failed and a manufacturer had to fold.
But if you position elements relative (to each other) you depend on just your design. This is what my message was over all those years. But I failed as well - cause it has been unheard.
A simple example:
100% width - is all across the available space - no matter if it is 320px or even 2560px. And 25% means to distribute the available space by four equal parts. Certainly, they may start to look weird at some point and it’s better to break them into two rows with two columns at some point. At which one? Depends on your content and design.
So that’s the reason why I say: It depends on your design, layout and content and structure - and not on a single device. If a 4 column design still looking good on a display which has 320px - no need of any action. But if it starts to look crap even at 1200px - time for action.
My above mentioned rule is based on device range - not device width. Between 0-600 it’s mobile time, above and up to 1200px it’s tablet time and above it’s desktop time.
I do one standard breakpoint more, to be honest:
My art director’s device (MBP):
This is set to 1435px - just to make sure to see the same he does (he’s still fucking print oriented, but my bootcamp is pretty nice). Yours might be different.
The trick in modern web design is to see things as modules. Single functional sections of your page which may require entire different handling (breakpoints). It is design and design is solving problems.
###and design
does not happen in Freeway - it happens way before. In your outline and plan that you wrapped together by writing content down and structure it.
Richard is a good designer because he long understood the above mentioned rules, so to be precise:
Seeing this wonderful / wonderful built website, who need anything other than FreeWay?
####Seeing this wonderful design, who need anything other than a designer!
There will be way more media-queries in the future (up to light ambiance of a room which could influence the appearance of a design). So all I can recommend is keeping things simple - and seeing web design as a discipline of authoring rather than thinking of nice but useless appearances of single atoms of your page.
I wish you all the best guys - maybe we meet us in another universe. Who knows?
Cheers
Thomas
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