Freeway Alternative – Pinegrow Web Designer

@ Thomas
I presume you are a big fan of Pinegrow?

Anyway, there are more roads that lead to Rome. All of those mentioned
programs fullfill needs we all have, only those needs are not the same. I
think they’re all worth a serious trial.
If you’re a designer and want freedom in a dtp-like way as Freeway did:
choose Muse (large community)
If you want to build a site userfriendly, visually and quick: get Sparkle
(adaptive like FW7) or Blocs (responsive included)
If you like to code more: choose Flux (just a few bucks now at Bundlehunt)
or Pinegrow, or better Dreamweaver,
If you want a better, more flexible framework than Bootstrap (I totally
agree with Walter) in a user friendly environment: choose CC’s Visual Site
Designer (=Foundation Framer, but still in beta).
If you want to make an easy step to Wordpress, choose Cloud-press
(discounted at MightyDeals)

But hey, thats all what I conclude based on MY wishes and demands. And
workflow. And price.
Different software for different users and different sites for different
clients.

Its the same reason why we all drive different cars.

Succes.

2016-08-06 20:03 GMT+02:00 Todd email@hidden:

Yeah, reusable code is a hugely efficient time-saver, be it Pinegrow or
any proper text editor.

Todd
Office (Chicago): 312.212.3955
https://qreativ.space

Pinegrow allows creating reusable snippets - so the “start from scratch”
is less daunting


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On 7 Aug 2016, 2:12 am, Andries Kuipers wrote:

@ Thomas
I presume you are a big fan of Pinegrow?

Wrong. I love Design - to be precise Responsible Responsive Design.

Cheers

Thomas


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Thomas,

The Pinegrow licensing/costs/options look a bit convoluted. What Pinegrow version/s did you purchase?

David Owen
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On 6 Aug 2016, at 17:50, Thomas Kimmich email@hidden wrote:

Hi guys,

@James

I’ve allowed myself wrapping your question into a lil screencast:

Freeway2Pinegrow on Vimeo

I double Todd’s concerns about the “bloated” framework approach(es). As Walter already mentioned, a no-brainer though.

I’m currently working on my own lil basic starter kit. Pinegrow allows creating reusable snippets - so the “start from scratch” is less daunting and even if it sounds a bit arrogant:

My self-developed grid is still the best.

Some work to do - but web design is work - even a job.

Cheers

Thomas


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I got the pro individual account, without the WP feature.

Walter

On Aug 8, 2016, at 6:17 AM, David Owen email@hidden wrote:

Thomas,

The Pinegrow licensing/costs/options look a bit convoluted. What Pinegrow version/s did you purchase?

David Owen
Printline Advertising
http://www.printlineadvertising.co.uk
http://www.davidowendesign.com

On 6 Aug 2016, at 17:50, Thomas Kimmich email@hidden wrote:

Hi guys,

@James

I’ve allowed myself wrapping your question into a lil screencast:

Freeway2Pinegrow on Vimeo

I double Todd’s concerns about the “bloated” framework approach(es). As Walter already mentioned, a no-brainer though.

I’m currently working on my own lil basic starter kit. Pinegrow allows creating reusable snippets - so the “start from scratch” is less daunting and even if it sounds a bit arrogant:

My self-developed grid is still the best.

Some work to do - but web design is work - even a job.

Cheers

Thomas


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Walter was that…

Single page websites or Multi-page websites and web apps.

Not entirely sure if they’re meaning opening/editing single pages or the app opens multiple pages or simply a single page websites it’s not clear. I’m probably overthinking it.

David Owen
Printline Advertising

On 8 Aug 2016, at 12:53, Walter Lee Davis email@hidden wrote:

I got the pro individual account, without the WP feature.

Walter

On Aug 8, 2016, at 6:17 AM, David Owen email@hidden wrote:

Thomas,

The Pinegrow licensing/costs/options look a bit convoluted. What Pinegrow version/s did you purchase?

David Owen
Printline Advertising
http://www.printlineadvertising.co.uk
http://www.davidowendesign.com

On 6 Aug 2016, at 17:50, Thomas Kimmich email@hidden wrote:

Hi guys,

@James

I’ve allowed myself wrapping your question into a lil screencast:

Freeway2Pinegrow on Vimeo

I double Todd’s concerns about the “bloated” framework approach(es). As Walter already mentioned, a no-brainer though.

I’m currently working on my own lil basic starter kit. Pinegrow allows creating reusable snippets - so the “start from scratch” is less daunting and even if it sounds a bit arrogant:

My self-developed grid is still the best.

Some work to do - but web design is work - even a job.

Cheers

Thomas


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Hi David,

I allowed myself having the Pro+WP for $120 + VAT. (Summersale) however I have to admit that the WP stuff needs to be seen as luxury good for now. They announced updates annually by “half” of this costs. Currently I’m waiting for native SASS implementation which should add another step into my workflow implementation. Furthermore they should iron some kinks out. It’s far off being perfect.

Cheers

Thomas


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Thomas,

I’m not entirely sure I need Pinegrow. At least 30% of my Freeway CMS sites are hand coded HTML and CSS.

I use Coda as a code editor
My code preview is Safari (or Coda Webkit Preview)
Safari inspector is my "go to” to analyse a page. (or Coda Webkit inspector).

However Pinegrow might take out some of the pain venturing into CSS frameworks it looks like it helps to integrate.

Could you tell me, what does Pinegrow offer (or not) in the way of reply form scripts?

David Owen
Printline Advertising

On 8 Aug 2016, at 13:58, Thomas Kimmich email@hidden wrote:

Hi David,

I allowed myself having the Pro+WP for $120 + VAT. (Summersale) however I have to admit that the WP stuff needs to be seen as luxury good for now. They announced updates annually by “half” of this costs. Currently I’m waiting for native SASS implementation which should add another step into my workflow implementation. Furthermore they should iron some kinks out. It’s far off being perfect.

Cheers

Thomas


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What type of “pain”, David? Just curious.

By the way, do you use CodeKit?

Todd
Office (Chicago): 312.212.3955

However Pinegrow might take out some of the pain venturing into CSS frameworks it looks like it helps to integrate.


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Pain = time. Taking time out to play around and experiment. Time is what I’m short on these days.

David Owen
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On 8 Aug 2016, at 15:16, Todd email@hidden wrote:

What type of “pain”, David? Just curious.


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Ah.

Well, it may not help with your lack of time problem, but CodeKit could make your life easier depending on what framework(s) you’re looking into.

Todd
Office (Chicago): 312.212.3955

Pain = time. Taking time out to play around and experiment. Time is what I’m short on these days.


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Hi David,

am not sure what to answer you. My sites are all 100% Freeway HTML but surrounded by external CSS and JavaScript (using Brackets and CodeKit). So mostly, I left the “Freeway HTML stuff” untouched, respecting its way how it worked and produced stuff. For this reason I didn’t need a big-player such as Coda.

And exactly for this reason, I searched for a “new mule” doing preferably the construction side once Freeway will break.

In your case, things are slightly different cause you already do a big portion off Freeway. Coda is super cool for sure (I haven’t tried it but heard the best).

Pinegrow is for me a raw, kind of prototype which doesn’t have much of “auto function” stuff but is (nearby) unbeatable if it comes to create the HTML framework - whether from scratch (what I’m after) or under the use of one of the available frameworks (Bootstrap, Foundation, Materialize, Angular JS + Bootstrap Blocks).

Currently I’m trying to develop my own small framework - to get a hang on it. Forms I’m used to use Forms2Go. PG can’t be actionized such as in Freeway. It doesn’t have this “publishing” process. And that’s the stunner:

Its direct feedback and preview! It changes by typing and has all the things I wished having in Freeway. But whatsoever - nothing beats Freeway.

Cheers

Thomas


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Nothing as far as I can see. It’s presumed to be an HTML authoring app, not a complete site solution. If you have a script that you like (even the one from a Freeway Action will work) then you can upload that to your server, change the “action” attribute on the form to the correct filename, and you’re done.

Walter

On Aug 8, 2016, at 10:13 AM, David Owen email@hidden wrote:

Could you tell me, what does Pinegrow offer (or not) in the way of reply form scripts?


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Let me see if I understand this correctly. One who is short on time should code websites by hand?

Specifically, what kind of websites can be coded by hand faster than using something like Freeway, Blocs, Sparkle, or even PineGrow?

–James Wages


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Someone who is skilled at making sites by hand, someone who has practiced that art, is probably going to be faster to production code than a generator, because they will start from a design and a content outline, and proceed toward a reusable solution. If they have developed their toolset to the point where they can stare into the distance and type, yes, they can be faster. They will end up with one style sheet for their site, not one per page, and the page load will be faster and designer time for post-live revisions will be measurably shorter.

I will never argue about the need for (or speed of) a visual design tool if you are starting with neither a design nor an outline, and are going to use Lorem Ipsum to lay out a prototype for client review. But at that stage, you don’t care what the code looks like, as long as it looks right in at least one browser.

When it comes time to turn that one or two page demo into production code, and you do care about reusing styles so everything is consistent, then Freeway (not sure about other tools in this category) will actively slow you down, making you reverse-engineer its process in order to gather your styles (and even then, it will fight you tooth and nail, generating exact duplicates of style rules because it uses IDs in place of classes to name them).

Walter

On Aug 8, 2016, at 7:50 PM, JDW email@hidden wrote:

Let me see if I understand this correctly. One who is short on time should code websites by hand?

Specifically, what kind of websites can be coded by hand faster than using something like Freeway, Blocs, Sparkle, or even PineGrow?

–James Wages


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Thomas,

I just watched your screencast here:

Thank you. Your video makes Pinegrow more understandable. It’s clear that Pinegrow is for people who love to design websites at the code level, in contrast with those people who like to sketch out their design graphically.


Walter,

Thank you for the explanation.

–James Wages


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I’m a Sparkle dev but would like to wear my “experienced web dev” hat for a minute here.

Unfortunately I think there are two basic flaws in your argument Walter. It’s a deafening echo chamber, a comfort zone for some, everybody’s repeating the same things so it rings true.

The first flaw is that there is something inherently “better” in hand-coded pages compared to generated markup. The point of a web page is exclusively to communicate content with all the different layers of annotation that come with it, with markup that ranges from visual to semantic to accessibility and all the other metadata. Browsers are agnostic to the CSS selector naming conventions or organization. There’s nothing more “production ready” of one over the other.

Generated content will most likely not follow your coding convention, but the same can be said of SASS->CSS or CoffeeScript->Javascript. Choose your poison?

The second flaw is to think that as a hand coder you have any chance of keeping up with a tool (visual or not).

When a tool learns to create a for you, it will do so consistently and correctly every time. When it adds webp, every site from there on has webp images along side jpegs (and Safari 10 is adding webp, so better take note). I pick the responsive image example because it’s a hairy mess, as this alistapart.com http://alistapart.com/ article says, "Automation is your friend; if your page is going to include massive code blocks referencing numerous alternate versions of an image, you’d do well to avoid authoring everything by hand.” Responsive Images in Practice – A List Apart http://alistapart.com/article/responsive-images-in-practice

And then there’s webfont loading for high performance. Are you familiar with the (rather complex) best practices? A Comprehensive Guide to Font Loading Strategies—zachleat.com https://www.zachleat.com/web/comprehensive-webfonts/

Load-blocking CSS, are you familiar with critical CSS? Understanding Critical CSS — Smashing Magazine https://www.smashingmagazine.com/2015/08/understanding-critical-css/

And then there’s DOM access efficiency, untangling kitchen sink frameworks, optimizing for HTTP/2, serving the billion Android 2/3/4 browsers that will never update, accounting for browser caching… the list goes on.

The paradox is that probably only a “hello world” site is faster to build correctly by hand coding it, anything of greater complexity is bound to take significantly more than by using a tool that has been debugged and tested for the specific issues, and I say this as a developer with 30 years of experience who’s pretty proficient with the command line and most editors out there.

There’s a reason nobody has ever coded billboard ads in Postscript (and since I have written some Postscript I can say thank God). Imagine if instead of InDesign, graphic designers were using a cobbled together toolchain of Postscript manipulating tools, arguing that hand coded ads were superior.

Granted, generated content has its downsides, mainly when you want to integrate it with a hand coded web app, but when it works I can’t think of why you wouldn’t use it.

And by the way, “art” it is not. Broken and slow websites definitely aren’t thought of as “art” by users, and expensive painstakingly crafted websites aren’t thought of as “art” by whoever pays for them. Everybody’s just solving the same broken box model or browser hack problems over and over again, painful to watch really.

Duncan

On 09 Aug 2016, at 03:05, Walter Lee Davis email@hidden wrote:

Someone who is skilled at making sites by hand, someone who has practiced that art, is probably going to be faster to production code than a generator, because they will start from a design and a content outline, and proceed toward a reusable solution. If they have developed their toolset to the point where they can stare into the distance and type, yes, they can be faster. They will end up with one style sheet for their site, not one per page, and the page load will be faster and designer time for post-live revisions will be measurably shorter.

I will never argue about the need for (or speed of) a visual design tool if you are starting with neither a design nor an outline, and are going to use Lorem Ipsum to lay out a prototype for client review. But at that stage, you don’t care what the code looks like, as long as it looks right in at least one browser.

When it comes time to turn that one or two page demo into production code, and you do care about reusing styles so everything is consistent, then Freeway (not sure about other tools in this category) will actively slow you down, making you reverse-engineer its process in order to gather your styles (and even then, it will fight you tooth and nail, generating exact duplicates of style rules because it uses IDs in place of classes to name them).

Walter


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James,

A site where Freeway “Pro” can’t do all it alone. A site where you need to incorporate a CMS to insert the content on all the pages. This is pretty much how a commercial web designer (myself) has to work getting stuck in to front end web development. I rarely get a website project where there is no CMS.

Freeway “Pro” is quick to create the page and site framework I but the guts of the page content is taken from the CMS. In this case Perch CMS. Perch uses (hand coded) HTML templates the get inserted into the Freeway “Pro” page which you code by hand and style with your own CSS style sheets. When I say content is inserted to the Freeway “Pro” page it’s not just text it can be structural elements too, thus reducing even more of what is controlled by Freeway “Pro”.

Once you get that ah ha! moment with writing HTMS CSS you quickly realise hand coded CSS can be very powerful and much quicker than the Freeway “Pro” extended attributes boxes (adding classed to so many Freeway items).

James I very much realise you hate code. I was there once (still am with javascript). I would not say I’m a coding ninja btw. I think the main thing I’ve learnt is how to search for a solution to a problem (Google) and keep pushing your comfort zone. Now I look back somewhat from the coding side the water is much warmer than you think.

If you’ve only got a simple single site then I think you’re right finding an all in solution. Freeway users wanting to make a living in web design I feel they should push the boat out and learn more.

It was very noticeable in the forum the recent move to responsive sites exposed a typical Freeway “Pro” Designer’s achilles heel (I hate code). Those that did not embrace looking under the hood of Freeway’s output are now falling even further behind those that did.

You may notice I keep highlighting “Pro”. I think many failed to see and understand the three very important letters “P-r-o” in Freeway Pro. Most of the decent competitor tools assume some code competence. I don’t see Freeway Pro as being much different in this regard.

David Owen
Printline Advertising

On 9 Aug 2016, at 00:50, JDW email@hidden wrote:

Let me see if I understand this correctly. One who is short on time should code websites by hand?

–James Wages


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Walter

That’s where I am now. Great for visually prototyping. Then spending 80% of the time dismantling the majority parts of that site into buckets out of Freeway to the point what’s remaining would be better in code.

David Owen
Printline Advertising

On 9 Aug 2016, at 02:05, Walter Lee Davis email@hidden wrote:

When it comes time to turn that one or two page demo into production code, and you do care about reusing styles so everything is consistent, then Freeway (not sure about other tools in this category) will actively slow you down, making you reverse-engineer its process in order to gather your styles (and even then, it will fight you tooth and nail, generating exact duplicates of style rules because it uses IDs in place of classes to name them).


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James,

Does anyone design at a code level? I wireframe “visually design" a site in tools like Quarkxpress or Affinity designer before even going to Freeway or code.

That process helps me to understand how best to build it (especially a responsive site). I see “Design" and “Build" as two words that are very different processes and skill sets.

David Owen
Printline Advertising

On 9 Aug 2016, at 10:03, JDW email@hidden wrote:

in contrast with those people who like to sketch out their design graphically.


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These are all very good points, and you make them well. I don’t disagree with any particular point if the output of your process is a static Web site. But the work that I do is primarily in Ruby on Rails, where each “page” is a complex assemblage of tiny HTML + ERB “partials”, Ruby business logic, and data from Postgres, Oracle, or MySQL. When I make a picture element, I’m probably writing something like this:

<%= image_tag @product.image.file.url %>

and a visual editor is not going to help much with that.

I got my start in designing for content management systems long before there was such a thing, when my technical partner was writing the dynamic bits long-hand in VBScript. We discovered the hard way that Freeway would happily overwrite all of the code he had inserted by hand in the pages, considering those changes to be ‘damage’ to its original static HTML output. I soon started to learn more about how Freeway was generating the pages, and how to get my dynamic code into the output directly through Markup Items and Actions. This was a very long time ago.

When it came time to learn programming for myself, I chose PHP, and stayed within Freeway for the layout. Using Actions and a lot of patience, I wrangled together a workflow that carried me forward for a number of years. I would hand-write any business logic in include files, and generate the visual design partials in Freeway, and because of the Actions I was using, Freeway would assemble the entire package and upload everything to the server. This worked pretty well, but as I started learning more about programming and the technical sides of HTML + CSS, I started to see the edges of the tooling.

Freeway makes it really easy to make a site that looks a particular way. As long as you can stay within that box, and are comfortable with the affordances it provides to change the layout and details, you can be enormously productive there. But if you want a visual style that can’t be accessed through its interface, you have to “get out and push” using the Extended and Markup interfaces. There you are thrust head-first into the actual HTML and CSS code, in stark contrast with the rest of the tool (where as often as not, naming and labelling follow the DTP conventions rather than the CSS you will see in any book or tutorial). The more times I ended up in these edge cases, the more I discovered that for my own sanity, it was simpler just to write the whole thing in one context, and one “language”.

Where a purely visual tool like Freeway will let you down hard is the case where you want to create a lot of similar objects on a page. Want to make a grid of images, or story previews on a blog landing page? Great. You get to touch each of them, or at the best, make one that you like and then step-and-repeat it, changing the content as you go. Now you want to make those identical elements look different at one or more breakpoints in your responsive style. Just switch breakpoints, and touch each of the items and adjust it using the Inspector or direct manipulation. Click, click, click. Contrast that with adding a common classname to each of them, and updating the CSS. With a live-preview tool and a browser open in another part of your screen, you can see each change in the context of all of the elements on the page at once. The productivity upgrade is massive.

I have been a champion of (and occasional apologist for) Freeway and visual design tools for my entire career, which was started with the initial betas of Freeway 1. Your argument here rings very true, and I am sure I have made it more than once. But you never step into the same river twice. I am not the same designer or developer I was in 1997, or 2003-6 (when I was the Softpress Webmaster), or even last week. In response to this growth and accretion of experience, the tools I use now are a lot simpler in some ways, and more complex in others, than the ones that taught me how all this works.

Walter

On Aug 9, 2016, at 6:02 AM, Duncan Wilcox email@hidden wrote:

I’m a Sparkle dev but would like to wear my “experienced web dev” hat for a minute here.

Unfortunately I think there are two basic flaws in your argument Walter. It’s a deafening echo chamber, a comfort zone for some, everybody’s repeating the same things so it rings true.

The first flaw is that there is something inherently “better” in hand-coded pages compared to generated markup. The point of a web page is exclusively to communicate content with all the different layers of annotation that come with it, with markup that ranges from visual to semantic to accessibility and all the other metadata. Browsers are agnostic to the CSS selector naming conventions or organization. There’s nothing more “production ready” of one over the other.

Generated content will most likely not follow your coding convention, but the same can be said of SASS->CSS or CoffeeScript->Javascript. Choose your poison?

The second flaw is to think that as a hand coder you have any chance of keeping up with a tool (visual or not).

When a tool learns to create a for you, it will do so consistently and correctly every time. When it adds webp, every site from there on has webp images along side jpegs (and Safari 10 is adding webp, so better take note). I pick the responsive image example because it’s a hairy mess, as this alistapart.com http://alistapart.com/ article says, "Automation is your friend; if your page is going to include massive code blocks referencing numerous alternate versions of an image, you’d do well to avoid authoring everything by hand.” Responsive Images in Practice – A List Apart http://alistapart.com/article/responsive-images-in-practice

And then there’s webfont loading for high performance. Are you familiar with the (rather complex) best practices? A Comprehensive Guide to Font Loading Strategies—zachleat.com https://www.zachleat.com/web/comprehensive-webfonts/

Load-blocking CSS, are you familiar with critical CSS? Understanding Critical CSS — Smashing Magazine https://www.smashingmagazine.com/2015/08/understanding-critical-css/

And then there’s DOM access efficiency, untangling kitchen sink frameworks, optimizing for HTTP/2, serving the billion Android 2/3/4 browsers that will never update, accounting for browser caching… the list goes on.

The paradox is that probably only a “hello world” site is faster to build correctly by hand coding it, anything of greater complexity is bound to take significantly more than by using a tool that has been debugged and tested for the specific issues, and I say this as a developer with 30 years of experience who’s pretty proficient with the command line and most editors out there.

There’s a reason nobody has ever coded billboard ads in Postscript (and since I have written some Postscript I can say thank God). Imagine if instead of InDesign, graphic designers were using a cobbled together toolchain of Postscript manipulating tools, arguing that hand coded ads were superior.

Granted, generated content has its downsides, mainly when you want to integrate it with a hand coded web app, but when it works I can’t think of why you wouldn’t use it.

And by the way, “art” it is not. Broken and slow websites definitely aren’t thought of as “art” by users, and expensive painstakingly crafted websites aren’t thought of as “art” by whoever pays for them. Everybody’s just solving the same broken box model or browser hack problems over and over again, painful to watch really.

Duncan

On 09 Aug 2016, at 03:05, Walter Lee Davis email@hidden wrote:

Someone who is skilled at making sites by hand, someone who has practiced that art, is probably going to be faster to production code than a generator, because they will start from a design and a content outline, and proceed toward a reusable solution. If they have developed their toolset to the point where they can stare into the distance and type, yes, they can be faster. They will end up with one style sheet for their site, not one per page, and the page load will be faster and designer time for post-live revisions will be measurably shorter.

I will never argue about the need for (or speed of) a visual design tool if you are starting with neither a design nor an outline, and are going to use Lorem Ipsum to lay out a prototype for client review. But at that stage, you don’t care what the code looks like, as long as it looks right in at least one browser.

When it comes time to turn that one or two page demo into production code, and you do care about reusing styles so everything is consistent, then Freeway (not sure about other tools in this category) will actively slow you down, making you reverse-engineer its process in order to gather your styles (and even then, it will fight you tooth and nail, generating exact duplicates of style rules because it uses IDs in place of classes to name them).

Walter


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